uniform sampler2D sampler01;
uniform sampler2D sampler02;
varying vec4 vertColor;

void main(){
	vec3 theColor=vec3(texture2D(sampler01, (gl_TexCoord[0].st)));
	vec3 theColor2=vec3(texture2D(sampler02, (gl_TexCoord[0].st)));
	gl_FragColor = vec4(normalize(theColor*theColor2), 1.0);
	//gl_FragColor = vec4(gl_TexCoord[0].st,1.0,1.0);
}